Laser Defender

This one is going to require some extra stuff. I didn’t build any of the art assets for this. I tweaked the hue on the enemy ships to make them more “enemy-ish”. I also grabbed all of the sounds from freesound.  This game was built as a part of a Udemy course I’m taking. I’m going to link the course and the assets below.

Some of the concepts I was working on in my self-study of the project was the concept of player feedback. The earlier builds of this game featured a silent game area. When struck, enemy ships would simply disappear. I’ve done a lot in the way of sound effects and particle systems. I’m sure I could do a lot more, and I will practice new techniques on this game. That said, I have to move on in my study, so I’m putting this here for now. There is a very good chance I’ll update it in the future, but for the time being I’d welcome any feedback.

Regards.

Gamebucket link

http://gamebucket.io/game/1ac610f5-3c85-4a1a-9d0e-01115e480153

Credits and Attribution

Design and Programming courtesy of Gerald Burke

Learn to Code by Making Games – The Complete Unity Developer

Course

Spaceships courtesy of wuhu

Spaceships

Lasers courtesy of Rawdanitsu

Lasers

“Laserian” font by Iconion Fonts

Iconian

 Sound Effects courtesy of:

Julien Matthey

Nbs Dark

TROLlox_78

jeremysykes

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