I decided I wanted to challenge myself to do an animation. Something with a good number of frames and complexity. A human walk cycle seemed perfect. I used this image from “Animation – The Mechanics of Motion” by Chris Webster that I found in a Google search as my reference.
As you can see, I used pink and black to differentiate between the front and back limbs. Here I just wanted to get a feel for the motion, so I did little besides attempt to capture a human-ish form in motion.
When I felt somewhat satisfied with my results, I refined and painted the image. My narcissism knowing no bounds, I of course decided to make it look like me.
Another BrainJar Labs tutorial
My first 3D Model. Learned from a tutorial by BrainJar Labs
This is what I ended with:
This game was made for Ludum Dare 39, the theme was “Running Out of Power”
Left and Right arrow keys to move, Spacebar to interact, and Up and Down arrow keys to climb the stairs.
Art, Design, Code: Gerald Burke
Sound: Quentin Harlow
QA and Design: Stephanie Thomas
Fake it till you’ve fallen
Farther than you thought
Until your dreams lie whithering
In heaps of death and rot
Until you find you’ve lied
To everyone you know
And took a patch of sand and dust
As the foundation of your home
And watch as rising tides
Wash away your hope
And you find your heart too heavy
To be supported by the rope
And when you lose yourself
You find you cannot grieve
For in the depth of soul you know
It was you that made you leave
Long time no update. I can say that I have been working on something. Maybe not the entire duration of the lapse, but for enough of it that I feel a bit justified for my shift in focus.
Galaxus is a 2 player, single screen, android game. You shoot spaceships. It’s fun. Check it out.